The central point at the University of Oxford for project development, innovation, and engagement with immersive technologies

Oxford X-Reality Hub

Our Mission

The Oxford X-Reality (OXR) Hub harnesses immersive technologies to tackle some of humanity’s greatest challenges: educational inequalities, big data, manufacturing optimisation and heritage preservation. The team comprises engineers, technological experts and humanists whose research is diverse and interdisciplinary.

Supporting researchers across disciplines and fostering collaborations between academia and industry

PRODUCTIVITY

The Oxford X-Reality Hub developed the infrastructure to support the use of immersive technology at the University of Oxford, particularly to increase research outputs, innovation and productivity. Our approach also removes cost barriers and the procurement time of equipment.

INNOVATION

Our team facilitates the development of transformative ideas that leverage immersive technologies. There is no disciplinary limit or constraint on the types of technologies that can be employed.

RESEARCH

We have supported research teams from all divisions: Medical (WIMM Institute), Mathematical, Physical & Life Sciences Division (Computer Science, Psychology, Chemistry, Physics), Social Science (Anthropology and Geography), the Humanities Division (TORCH) and GLAM.

Our Impact

The X-Reality Hub has developed strategic partnerships with a number of commercial companies. In collaboration with AWS, Microsoft, DELL, AMD and HTC Vive, the Oxford X-Reality Hub built an ecosystem capable of supporting researchers without upfront investment.

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Latest News & Articles

Don’t just take our word for it. Our projects speak for themselves. Would you like to know more?

Oxford X-Reality Hub Photogrammetry Report 2022
Lia Costiner September 04, 2022

Oxford X-Reality Hub Photogrammetry Report 2022

What is Photogrammetry? Photogrammetry is the technique of extracting 3D information from photographs.

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Perserving the Tylor Library for Social and Cultural Anthropology using Immersive Technologies
Richard Smith September 01, 2022

Perserving the Tylor Library for Social and Cultural Anthropology using Immersive Technologies

The Tylor Library for Social and Cultural Anthropology closed its doors on July 2022, and the collections were moved over to the Social Science Library.

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Impact of Oxford Immers-eXpo: Immersive Research and the Metaverse
Lia Costiner August 01, 2022

Impact of Oxford Immers-eXpo: Immersive Research and the Metaverse

On 20 May 2022, the Oxford X-Reality Hub organised its first in-person event following the pandemic, in collaboration with Jesus College Digital Hub.

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