Oxford X-Reality Hub
The Oxford X-Reality (OXR) Hub harnesses immersive technologies to tackle some of humanity’s greatest challenges: educational inequalities, big data, manufacturing optimisation and heritage preservation. The team comprises engineers, technological experts and humanists whose research is diverse and interdisciplinary.
Using a bottom-up approach, we aim to build lasting relationships while being research focused.
The Oxford X-Reality Hub developed the infrastructure to support the use of immersive technology at the University of Oxford, particularly to increase research outputs, innovation and productivity. Our approach also removes cost barriers and the procurement time of equipment.
Our team facilitates the development of transformative ideas that leverage immersive technologies. There is no disciplinary limit or constraint on the types of technologies that can be employed.
We have supported research teams from all divisions: Medical (WIMM Institute), Mathematical, Physical & Life Sciences Division (Computer Science, Psychology, Chemistry, Physics), Social Science (Anthropology and Geography), the Humanities Division (TORCH) and GLAM.
The X-Reality Hub has developed strategic partnerships with a number of commercial companies. In collaboration with DELL, AMD and HTC Vive, the Oxford X-Reality Hub built an ecosystem capable of supporting researchers without upfront investment.Get started
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Immersive Technologies: Destination Oxford Oxford 2019
World-leading researchers, industry leaders, students and the public gathered at the University of Oxford to explore the use of immersive technologies. On this occasion, 200 delegates gathered at the Mathematical institute to hear keynote speeches and flash talks, as well as enjoy live demonstrations. Applications for a range of disciplines were showcased including immersive pedagogy, medical treatments, cultural heritage and robotics. Guest lectures included speakers from Unity, the game engine behind Pokemon Go, and NVIDIA, the industry leader in graphic hardware.
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