A NETWORK TO FIND RESOURCES AND A COMPASS TO NAVIGATE OXFORD’S VAST PORTFOLIO

Oxford X-Reality Hub

Our Mission

The Oxford X-Reality (OXR) Hub harnesses immersive technologies to tackle some of humanity’s greatest challenges: educational inequalities, big data, manufacturing optimisation and heritage preservation. The team comprises engineers, technological experts and humanists whose research is diverse and interdisciplinary.

Using a bottom-up approach, we aim to build lasting relationships while being research focused.

PRODUCTIVITY

The Oxford X-Reality Hub developed the infrastructure to support the use of immersive technology at the University of Oxford, particularly to increase research outputs, innovation and productivity. Our approach also removes cost barriers and the procurement time of equipment.

INNOVATION

Our team facilitates the development of transformative ideas that leverage immersive technologies. There is no disciplinary limit or constraint on the types of technologies that can be employed.

RESEARCH

We have supported research teams from all divisions: Medical (WIMM Institute), Mathematical, Physical & Life Sciences Division (Computer Science, Psychology, Chemistry, Physics), Social Science (Anthropology and Geography), the Humanities Division (TORCH) and GLAM.

Our Impact

The X-Reality Hub has developed strategic partnerships with a number of commercial companies. In collaboration with DELL, AMD and HTC Vive, the Oxford X-Reality Hub built an ecosystem capable of supporting researchers without upfront investment.

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Research ongoing projects

Immersive Technologies: Destination Oxford Oxford 2019

World-leading researchers, industry leaders, students and the public gathered at the University of Oxford to explore the use of immersive technologies. On this occasion, 200 delegates gathered at the Mathematical institute to hear keynote speeches and flash talks, as well as enjoy live demonstrations. Applications for a range of disciplines were showcased including immersive pedagogy, medical treatments, cultural heritage and robotics. Guest lectures included speakers from Unity, the game engine behind Pokemon Go, and NVIDIA, the industry leader in graphic hardware.

Latest News & Articles

Don’t just take our word for it. Our projects speak for themselves. Would you like to know more?

Oxford Launches Project to Reduce Inequalities in Education
Angela September 11, 2020

Oxford Launches Project to Reduce Inequalities in Education

Bridging the Socioeconomic Education Gap Lockdowns are widening the education gap between privileged and underprivileged students across the United Kingdom.

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TORCH (en)coding Heritage Network - Exploring Ancient Rome through Immersive Technologies
Richard Smith May 28, 2020

TORCH (en)coding Heritage Network - Exploring Ancient Rome through Immersive Technologies

A new perspective of Ancient Rome! Prof Matthew Nicholls describes the creation of a large-scale 3D model of Ancient Rome, exploring the use of computer modelling in the study of ancient structures.

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GLAM Digital Showcase
Richard Smith February 26, 2020

GLAM Digital Showcase

An event that showcased innovation at the University of Oxford

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