We provide a wide range of creative solutions that use Immersive Technologies to their full extent.
Is there a role for Augmented Reality (AR) as part of Nature-Based Learning (NBL)?
VR app aimed at bridging attainment gaps experienced by disadvantaged secondary students.
This mobile app invites audiences to take a virtual tour of University College.
For New and Prospective Students, an interactive app that relies on AR and 3D elements to provide an insider’s view into student life in Oxford.
A virtual library containing an anthropology collection, It enables the re-arranging of books on shelves according to different categories, promoting new research pathways and discoveries.
Unlock the true scale of acient rome architecture using VR.
Harness the power of Augmented Reality to enchance your academic work.