Oxford X-Reality Hub
The Oxford X-Reality (OXR) Hub harnesses immersive technologies to tackle some of humanity’s greatest challenges: educational inequalities, big data, manufacturing optimisation and heritage preservation. The team comprises engineers, technological experts and humanists whose research is diverse and interdisciplinary.
Supporting researchers across disciplines and fostering collaborations between academia and industry
The Oxford X-Reality Hub developed the infrastructure to support the use of immersive technology at the University of Oxford, particularly to increase research outputs, innovation and productivity. Our approach also removes cost barriers and the procurement time of equipment.
Our team facilitates the development of transformative ideas that leverage immersive technologies. There is no disciplinary limit or constraint on the types of technologies that can be employed.
We have supported research teams from all divisions: Medical (WIMM Institute), Mathematical, Physical & Life Sciences Division (Computer Science, Psychology, Chemistry, Physics), Social Science (Anthropology and Geography), the Humanities Division (TORCH) and GLAM.
The X-Reality Hub has developed strategic partnerships with a number of commercial companies. In collaboration with AWS, Microsoft, DELL, AMD and HTC Vive, the Oxford X-Reality Hub built an ecosystem capable of supporting researchers without upfront investment.Get started
Users of single app
Apps for newcomers
Research ongoing projects
Latest News & Articles
Don’t just take our word for it. Our projects speak for themselves. Would you like to know more?
The Tylor Library for Social and Cultural Anthropology closed its doors on July 2022, and the collections were moved over to the Social Science Library.Read More
On 20 May 2022, the Oxford X-Reality Hub organised its first in-person event following the pandemic, in collaboration with Jesus College Digital Hub.Read More