Oxford X-Reality Hub
The Oxford X-Reality (OXR) Hub harnesses immersive technologies to tackle some of humanity’s greatest challenges: educational inequalities, big data, manufacturing optimisation and heritage preservation. The team comprises engineers, technological experts and humanists whose research is diverse and interdisciplinary.
Using a bottom-up approach, we aim to build lasting relationships while being research focused.
The Oxford X-Reality Hub developed the infrastructure to support the use of immersive technology at the University of Oxford, particularly to increase research outputs, innovation and productivity. Our approach also removes cost barriers and the procurement time of equipment.
Our team facilitates the development of transformative ideas that leverage immersive technologies. There is no disciplinary limit or constraint on the types of technologies that can be employed.
We have supported research teams from all divisions: Medical (WIMM Institute), Mathematical, Physical & Life Sciences Division (Computer Science, Psychology, Chemistry, Physics), Social Science (Anthropology and Geography), the Humanities Division (TORCH) and GLAM.
The X-Reality Hub has developed strategic partnerships with a number of commercial companies. In collaboration with DELL, AMD and HTC Vive, the Oxford X-Reality Hub built an ecosystem capable of supporting researchers without upfront investment.Get started
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Immersive Technologies: Destination Oxford Oxford 2019
World-leading researchers, industry leaders, students and the public gathered at the University of Oxford to explore the use of immersive technologies. On this occasion, 200 delegates gathered at the Mathematical institute to hear keynote speeches and flash talks, as well as enjoy live demonstrations. Applications for a range of disciplines were showcased including immersive pedagogy, medical treatments, cultural heritage and robotics. Guest lectures included speakers from Unity, the game engine behind Pokemon Go, and NVIDIA, the industry leader in graphic hardware.
Latest News & Articles
Don’t just take our word for it. Our projects speak for themselves. Would you like to know more?
The (En)coding Heritage Network in collaboration with the X-Reality Hub are organising a conference on Digital Approaches to Art History and Cultural Heritage, due to be held digitally on 4-5 March 2021.Read More
Bridging the Socioeconomic Education Gap Lockdowns are widening the education gap between privileged and underprivileged students across the United Kingdom.Read More
A new perspective of Ancient Rome! Prof Matthew Nicholls describes the creation of a large-scale 3D model of Ancient Rome, exploring the use of computer modelling in the study of ancient structures.Read More