The central point at the University of Oxford for project development, innovation, and engagement with immersive technologies

Oxford X-Reality Hub

Our Mission

Our mission is to leverage immersive technologies such as Virtual and Augmented Reality to facilitate research, drive innovation and cultivate new skill sets at the University of Oxford.

Supporting researchers across disciplines and fostering collaborations between academia and industry

PRODUCTIVITY

The Oxford X-Reality Hub developed the infrastructure to support the use of immersive technology at the University of Oxford, particularly to increase research outputs, innovation and productivity.

INNOVATION

Our team facilitates the development of transformative ideas that leverage immersive technologies. Our approach also removes cost barriers and the procurement time of equipment.

Our Impact

The X-Reality Hub has supported over 500 researchers/students/staff at the University of Oxford, from all six academic divisions, to use or develop immersive technology projects. The Hub also forged strategic partnerships with leading companies working in this sphere, including AWS, Microsoft, DELL, Unity, AMD, HTC Vive, and more.

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Apps for newcomers

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Projects incubated

Latest News & Articles

Don’t just take our word for it. Our projects speak for themselves. Would you like to know more?

New AI Pair Programming Course - Express Your Interest
Mattia Montanari January 18, 2025

New AI Pair Programming Course - Express Your Interest

AI is revolutionising how we develop applications - from immersive and desktop apps to web solutions.

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Customised Training for Art Historians
Lia Costiner November 20, 2024

Customised Training for Art Historians

On 8 October 2024, Mattia Montanari, of the Oxford X-Reality Hub delivered a training session at Utrecht University, The Netherlands.

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Next training course: AR/VR production
Mattia Montanari February 23, 2024

Next training course: AR/VR production

The Oxford X-Reality Hub is proud to announce the next course in our ongoing series, training the University community on the creation of augmented and virtual reality experiences and applications.

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