App development
Nature Builder AR
The Oxford X-Reality Hub, in collaboration with Oxfordshire County Council and Natural England embarked on a research project to ask the question “Is there a role for Augmented Reality (AR) as part of Nature-Based Learning (NBL)?
Read MorePerserving the Tylor Library for Social and Cultural Anthropology using Immersive Technologies
The Tylor Library for Social and Cultural Anthropology closed its doors on July 2022, and the collections were moved over to the Social Science Library.
Read MoreEdTech in the Cloud: Feasibility Study Results
The completion of the OXR Hub’s feasibility study of the effectiveness of EdTech in the Cloud
Read MoreEdTech in the Cloud: Development Deep Dive
The OXR Hub at the University of Oxford collaborated with researchers, the Oxfordshire Council, MPLS Human-Machine Collaboration and Amazon Web Services to enable students to experience Victorian England.
Read MoreOxford Launches Project to Reduce Inequalities in Education
Bridging the Socioeconomic Education Gap Lockdowns are widening the education gap between privileged and underprivileged students across the United Kingdom.
Read MoreTORCH (en)coding Heritage Network - Exploring Ancient Rome through Immersive Technologies
A new perspective of Ancient Rome! Prof Matthew Nicholls describes the creation of a large-scale 3D model of Ancient Rome, exploring the use of computer modelling in the study of ancient structures.
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